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vg247
1 天
Fallout Day sees Bethesda whip out its giant snake while showing you its new dungeon, oh ...
Bethesda's Fallout Day broadcast saw it show of Fallout 76's upcoming dungeon with a giant snake boss new dungeon, plus some ...
头部财经-新科技 on MSN
1 天
《辐射76》重大更新亮相!还有变身食尸鬼和钓鱼系统
Bethesda在最近的首次Fallout Day活动中,公布了《辐射76》一系列重要更新。游戏将在10月23日至29日期间提供免费试玩,并宣布自推出以来已有超过2000万玩家参与。此次更新被视为该游戏六周年庆典的一部分。
11 天
Bethesda自有引擎还能坚持多久
前杯赛开发人员Bruce ...
Inverse
1 天
Bethesda Just Made Your Wasteland Home A Little Less Lonely
Raids, playable ghouls like Walter Goggins' character on the show, and pets are all coming to 'Fallout 76' in the months ...
11 天
on MSN
Bethesda自有引擎:还能撑多久?业界拭目以待!
【ITBEAR】在最近的一次VideoGamer采访中,前杯赛开发人员Bruce ...
13 天
on MSN
Skyrim lead designer says Bethesda can't just switch engines because the current one is ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a ...
vg247
8 天
Bethesda announces its first ever Fallout Day broadcast, featuring a look at future plans ...
Bethesda has announced its first ever Fallout Day broadcast, featuring a look at future plans for Fallout 76 and a community ...
11 天
Bethesda换引擎问题不大但得考虑好时机
前B社开发人员布鲁斯·奈史密斯在接受采访时表示,B社目前不会更换游戏引擎。他解释称,长时间依赖同一种技术会导致“技术债务”,即引擎中的错误、捷径或者其他怪癖会逐渐固化,并随着时间的推移产生连锁反应,而这正是B社应该考虑更换引擎的主要原因。
4 天
on MSN
Bethesda is celebrating Fallout Day for the very first time with a dedicated broadcast ...
Bunker-dwellers have something to celebrate later in the week, as Bethesda is promising a dedicated broadcast event to clue ...
3 天
on MSN
Fallout 1 fan-remake taps out just 2 months after it got a meaty demo, but promises it's ...
KOTOR's Apeiron, that Resident Evil 2 redo, innumerable attempts to remake GoldenEye without attracting Nintendo's baleful ...
4 天
《星空》大型 DLC「Shattered Space」美术总监访谈
新宇宙的谜团是如何诞生的呢?在《上古卷轴》和《辐射》系列中不断拓展开放世界可能性的 Bethesda Game Studios,发布了时隔 25 年的新 IP《星空》(Starfield)。这款全力开发的作品于 2023 年 9 月 6 日面向 ...
20 小时
It's been 18 years, but Oblivion can still find as many ways to surprise me as Skyrim ...
Looking at the latest character I've made – an impossibly narrow-headed orc, so pale he's almost glowing – I almost wish I ...
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