Erev, Ido, and A. E. Roth. "Predicting How People Play Games: Reinforcement Learning in Experimental Games with Unique, Mixed Strategy Equilibria." American Economic Review 88, no. 4 (September 1998): ...
Bereby-Meyer, Yoella, and Alvin E. Roth. "The Speed of Learning in Noisy Games: Partial Reinforcement and the Sustainability of Cooperation." American Economic Review 96, no. 4 (September 2006): ...
In a blogpost, Microsoft explained that the team used an AI technique known as reinforcement learning to master the Atari 2600 version of the game. To achieve the high score, the team divided the ...
Video games have proved popular with AI researchers ... in contrast to another widely used approach known as "deep reinforcement learning" that mimic biological neural networks and allow them ...