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从《寂静岭》到《时间旅者:重生曙光》,恐怖游戏是怎样“吓人 ...
想象一下,你在游戏里进入了一条走廊,这幕场景要怎样设计才能让人感到恐惧?是不是应该把灯关掉?或者设计一扇门让人无法看到后面有什么,却能听到里面传来的声音?还是让怪物潜伏在暗处?音乐重要吗?在哪些情况下,我们才能突然加大音量来吓唬玩家?换句话说,恐惧的 ...
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