搜索优化
English
搜索
Copilot
图片
视频
地图
资讯
购物
更多
航班
旅游
酒店
房地产
笔记本
Top stories
Sports
U.S.
Local
World
Science
Technology
Entertainment
Business
More
Politics
时间不限
过去 1 小时
过去 24 小时
过去 7 天
过去 30 天
按时间排序
按相关度排序
4 天
前帝国时代作者称RTS发展停滞不前 仍沿用20年前模式
据gamesradar消息,曾开发过《帝国时代》《神话时代》等游戏的业内资深制作人Dave Pottinger接受采访时谈及当代RTS游戏现状,其认为这一类型的游戏正在停滞不前。 据悉,Dave Pottinger正在与开发商Last Keep Games合作开发一款名为《Project Citadel》的新游戏,所有开发者每周都会一起玩某款游戏,最近一次他们共同游玩了新作《神话时代:重述版》。
Gamereactor
4 天
Halo Wars, Age of Empires veteran believes the RTS genre must evolve to survive
Build your base, make some units, upgrade those units, and take down your opponent's base. That is largely the gist of an RTS game, and while each title will try their own spin on this, the core ...
4 天
Former Age of Empires developer says the RTS genre's stuck in a rut: 'you're still playing ...
Dave Pottinger has programming credits on all three Age of Empires games, was director of technology on Age of Mythology, and ...
6 天
The RTS genre "hasn’t changed much" says former Age of Empires developer, "you’re still ...
Pottinger is working on a new game, Project Citadel, with Last Keep Games, and with the pedigree he has, it'll be interesting ...
fandomwire
6 天
“Objectively worse and unbearably more predatory”: Age of Empires Dev’s Comment Over ...
Age of Empires developer has raised questions on the current state of the RTS genre and believes that major changes are ...
6 天
on MSN
Age of Empires Designer Thinks RTS Games Need to Evolve
Dave Pottinger, who worked on the Age of Empires franchise, believes that today's real-time strategy games aren't innovating ...
7 天
Age of Empires dev worries RTS genre “hasn’t changed much” in 20 years
Age of Empires and Halo Wars developer Dave Pottinger, working on Project Citadel, thinks the RTS genre has barely changed in ...
VideoGamer
10 天
Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
Age of Empires designer Dave Pottinger believes RTS games need to evolve, but can the developer's Project Citadel be that ...
游戏天地 on MSN
10 天
《光环战争》首席设计师透露,为让玩家关心其他角色士官长缺席
由Ensemble Studios开发,微软游戏工作室发行的RTS游戏《光环战争》,是以初代《光环》游戏发生的20年前为背景,玩家将在游戏中率领人类以及斯巴达部队与星盟展开较量。
fandomwire
11 天
Halo Wars Avoiding Master Chief Was an Important Decision Because the Devs “needed you to ...
Master Chief's absence from Halo Wars was a strategic move by Bungie that enabled it to bring more balance to the game.
11 天
《光环战争》首席设计师透露 为了让玩家关心其他角色而刻意安排 ...
由 Ensemble Studios开发, 微软游戏工作室 发行的RTS游戏《 光环战争 》,是以初代《光环》游戏发生的20年前为背景,玩家将在游戏中率领人类以及 斯巴达 部队与星盟展开较量。 而在这款游戏中,《 光环 》系列的重要主角 士官长 ...
52PK游戏网
11 天
《光环战争》首席设计师:是刻意安排士官长缺席
而在这款游戏中,《光环》系列的重要主角士官长并未登场,令不少系列玩家感到遗憾。近日《光环战争》的首席设计师Dave Pottinger在做客“VideoGamer Podcast”节目时,透露了这一设计是有意而为之的。
一些您可能无法访问的结果已被隐去。
显示无法访问的结果
反馈